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[edit] FAQ

[edit] General Questions

[edit] What separates Andurin from all other game settings?

Andurin first began as a setting for a real tabletop game using 2nd edition AD&D rules. That campaign ran for almost four years, between 1993 and 1997. Player characters began at 1st level all the way until 20th level, whereupon I ran one final scenario and then shelved things for a while.

When 3E D&D came out, I decided to update the setting and use it as an eventual basis for online gaming using Neverwinter Nights or some other platform. This site and most of the material on it is the direct result of that decision.

As of September 2008, all campaigns that occur on Andurin will run under 2nd edition AD&D rules. Content on the wiki will be edited to better reflect this redirection of focus.

Several concepts separate Andurin from that of most other AD&D settings, namely the following:

  • It is a home-brewed setting that uses either original material or adaptations of material found elsewhere as the basis for its content;
  • The fact that on balance, it is a low-magic setting (although there are areas in the world where magic-use is normal for a D&D setting);
  • The concept of an Aspect, which provides for an elegant method of creating a near-limitless pantheon from a system that only has twelve gods;
  • The world is extremely detailed and rich in lore. Interested players are encouraged to browse the entries in the wiki before applying to join a campaign as the setting has its own internal dynamic that does not necessarily equate to a published setting such as Greyhawk or the Forgotten Realms;
  • Fate, dreams and prophecy play an integral role in the flavor and construction of the world, from religious beliefs to social traditions to history and geopolitical relationships.

[edit] How fast do characters progress?

Our play group favors slow character progression. For example, when the Damrosil campaign was running on 3.5 D&D rules, characters generally levelled up at the rate of one level per nine real months on average (although progression was much faster particularly from levels 1 to 5).

The class-dependent XP rules from the 2nd edition Player's Handbook will not be used. XP is granted via a number of factors, including but not limited to: session attendance, monsters slain, story and character goals attained, and role-playing and ingenuity. We strongly value players who will contribute to the creation of the setting and the overall play experience, who are in it for the long haul instead of the pure accumulation of rewards in the form of statistical manipulation and material gain.

We would like the games to run for years, and we feel that character progression espoused by 3E, 3.5 D&D and 4E do not reflect our preferred style of play.

[edit] Questions pertaining to 2nd edition AD&D rules

[edit] What rule books can players utilize?

  • 2nd edition AD&D PH
  • 2nd edition AD&D Tome of Magic
  • Player's Option: Skills and Powers (NWP rules only)
  • 1st edition Unearthed Arcana
  • d20 Wheel of Time Campaign Sourcebook (for Channeler-type PCs only) -- see me for details
  • The Complete Fighter's Handbook
  • The Complete Wizard's Handbook
  • The Complete Priest's Handbook
  • The Complete Thieves' Handbook
  • The Complete Bard's Handbook
  • The Complete Druid's Handbook
  • The Complete Paladin's Handbook
  • The Complete Ranger's Handbook
  • The Complete Book of Elves
  • The Complete Book of Dwarves
  • The Complete Book of Gnomes and Halflings
  • The Complete Sha'ir's Handbook
  • Al-Qadim Campaign Boxed Set (for rules pertaining to the following character classes: Askar, Barber, Beggar-thief, Cleric of the Faith Ethical, Cleric of the Faith Moral, Cleric of the Faith Pragmatic, Desert Rider, Elemental Mage, Hakima, Kahin, Merchant-rogue, Rawun, Sa'luk or Sha'ir)
  • Celts Campaign Sourcebook
  • Charlemagne's Paladins Campaign Sourcebook
  • The Glory of Rome Campaign Sourcebook
  • Vikings Campaign Sourcebook
  • Arms and Equipment Guide

This list may be updated in the future.

The 2nd edition AD&D Player's Handbook, 2nd edition Tome of Magic and PO: Skills & Powers are the sole "core" books for all Andurin-based games. Of these three, ToM and PO: Skills & Powers are considered optional although highly recommended. However I have expanded the list of allowed materials in order to give players a broader range of options.

1st edition Unearthed Arcana is in the list for cavalier PCs. d20 Wheel of Time contains rules for running channeler PCs such as Aes Sedai and asha'man.

[edit] What other criteria should I be aware of when it comes to character generation?

Evil-aligned player characters are not allowed, as are characters who are monsters or races that deviate from the 2E PH*. No psionics, please.

It goes without saying that any character class, character kit, item or spell that is not found within the 2E core books will need to be vetted by me before it enters the game.

  • An exception is made for a Khajiit, Metamorph, Skaven or Argonian PC, as rules for those races are on the Andurin wiki. Note that the section on Skaven will be amended at some future point, as I haven't gotten around to it yet.

[edit] I like to play characters of dubious moral quality. Why do you have a ban against evil PCs?

In my experience, a properly played evil PC has the potential to liven up a campaign as well as destroy it. The problem is that it takes a fairly mature and responsible individual who is willing to work within a number of parameters set by a DM so as to ensure that a successful campaign is not inadvertently destroyed by the IC actions and attitudes of an evilly-aligned player character.

I have in the past, run campaigns which have included characters who were not quite heroic....but these have been tabletop games, where I knew the players. Online gaming is different from F2F games, so its usually difficult to gauge the intent and personalities of your individual players unless you've been DMing them for a while.

That being said, although at some point I may loosen up this restriction, I do not have plans to allow completely amoral/without an ounce of redemption-type PCs at this time.

[edit] Can you go into detail about your ban against monster PCs?

Actually, I am open to the possibility of players playing a nonhuman (i.e., orc or goblin) player character. However, it is quite true that in my experience, most players I have come across who do play humanoid PCs are not doing so from an RP-oriented aspect but suffer from munchkin syndrome.

[edit] Credits and Acknowledgments

Credit should go to the creators of the Aquerra campaign setting for inspiration and material adapted from their web site, in particular writing which provided some of the basis for elven, dwarven and gnomish culture in the appropriate entries.

Source material for the Tuatha de Dannan (via d20 Open Gaming License) is taken from Dom's Fun Gallery.

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